
When I started the first mission I immediately noticed that this game is pretty old (but I played even older games, BloodRayne comes to mind) but it's not terrible by any means. Most notably the visual style is great. It's pretty fresh, it's consistent and it looks nice. The music is great for my taste. I'm a huge fan of electronic music and even more so when music fits the narrative and the world in general. It helps to build an atmosphere during fights and after completing certain parts of the game. Sound design is decent to but I noticed that sound would just disappear until the end of a fight or would just start to judder for no reason. And I mean no reason. Sometimes it would happen when there is one or two enemies but would be just fine when there is a hoard of enemies.

In terms of gameplay the best part starts when you start fighting. Combo system is nice and the animations are pretty fluid. But it fails to follow its own rules when it comes to combos. It says that I should time the next hit when current strike hits but it doesn't seem to be the case as the combos would often cancel for no discernable reason. Or the game just decided to start a combo from your last hit and not the one that you actually intended. So I ended up just button-mashing in some cases which proved to be the more reliable way to get the combos. And now that I think of it there aren't too many combos which is probably fine considering that that they don't always register correctly. But when you do the combos it feel pretty cool.

Another area where they could have improved is exploration and movement freedom. I would sometime miss a collectible because when I got to a place from which I could see it I would already pass the point of no return and the checkpoint was already saved. And I was not able to find a simple way to restart a level without going to menu and starting a specific level. I didn't want to do this because it would just break the flow of the story and it actually discouraged me from doing it even after I beat the game because I didn't want to start over if I accidentally go into a room and the door would close and I wouldn't be able to get out without restarting. And overall the game felt restricted. I wasn’t able to go anywhere I was not supposed to. Just let me go there even if there's a dead end. But if you just follow the pass and don't mind missing pick-ups that help you upgrade and make the game a bit easier that it's fine I guess.

The story is good though. It's about memories, how they can be taken, shared or withdrawn from a person and ultimately what consequences with that have on the society. I really liked it and was really involved and interested in what happens next. There were moments where I though why would I do that and felt sorry for being forced to do things I wouldn't do if given the choice. The ending was good even though it didn't end the way I would like. And there were a few inconsistencies between what the protagonist said and did but nothing major.

As you can tell I enjoyed it and you will too if you are willing to look past some of its issues and if you like games like Tomb Raider but wouldn't mind the world to be a bit smaller and in a different era and with fists instead of bow and arrow.